tamapreview.blogg.se

Fallout new vegas overhaul 2019
Fallout new vegas overhaul 2019







fallout new vegas overhaul 2019

* Slowed down NPCs' accuracy gain, so they won't have max possible accuracy on level 24, but on level 40 instead. Level thresholds increased from 5 (1-20) to 10 (1-40) and XP gains from 5-35 to 5-50. Player will get less XP for low level enemies, but more for end-game ones. * XP tiers for killing NPCs (not creatures) reworked. * Increased Autism trait Critical Chance from 3% to 5% and Damage Resistance from 10% to 12%. Their invisiblity works like that of Nightkins and XP increased from 20 to 22. * Thermic Lance value reduced from 5500 to 4000 caps. * Increased health threshold on True Faith and Second Chance perks from 25% to 30%. * Finesse trait no longer gives enemies 5 DT, but decreases player's damage by 15%. * Heavy Handed trait damage reduced from 20% to 15%. * Swift Strikes trait attack speed reduced from 35% to 30% and action points cost from 25% to 20%.

fallout new vegas overhaul 2019

* Mad Bomber trait damage and AOE reduced from 10% to 8%, but reduced damage penalty from 15% to 10%. * Added Acrobatics perk (2 ranks) - increases fall distance by 50% (100%). * Greatly reduced overall distance from which player can fall without taking damage, but also reduced damage taken. * Renamed Implants to make buying them less chaotic. It's much faster and easier way than scripting automatic unequiping & equipping. * NPCs don't get penalties for wearing sunglasses at night or in interiors. * Lockpick skill isn't reduced while in interiors. * Fixed 7.62mm DU ammo not being sold at all and 14mm DU being sold by wrong vendors. * Fixed (T2) being missing in the Minigun name. * Fixed missing dummy on the Gauss Shotgun.

fallout new vegas overhaul 2019

* Companions no longer lose their weapons when player enters Gomorrah Casino.









Fallout new vegas overhaul 2019